March 3, 2010
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LOGIN Opens Early Registration

About a year ago, I was sitting at this desk preparing the announcement for LOGIN 2009, trying to think of the silver lining in all the dark clouds dotting the horizon. The global economy had taken a sharp turn downward, and many businesses were struggling to stay afloat. Despite strong sales, and indeed, continued growth, in the online games market, the dwindling supply of ready capitalization caused many game company budgets to shrink or disappear altogether. It seemed difficult to find ways for LOGIN attendees to justify the cost of conference attendance, no matter what the overall value. The good news a year ago was that we managed to keep all the great features of LOGIN – 3 days of fantastic sessions, keynote lunches, and networking events – at the same affordable price.

This year we're doing something different which I think you'll find even more exciting.

Whenever I talk to in-the-trenches developers – the programmer writing the server code, the designer creating a virtual economy, the small scrum team lead – they all tell me the same thing: "My company won't or can't send me to LOGIN; if I want to go I need to pay my own way."

I understand. I've been there myself.

Personal budgets are often of an entirely different scale than corporate budgets, and that's why this year we're offering multiple levels of passes to LOGIN; I'm most excited about the Developer Passes. For the entire month of March, developers can register for LOGIN for $495. That's three days of access to all sessions and keynote lunches for under $500 (and less than our great price last year.) I think you'll find it makes a compelling economic argument for even the most budget conscious developer.

Our most popular business networking features are available at the Executive Pass level: daily moderated networking breakfasts and access to the LOGIN Business Lounge. The VIP level pass includes access to an exclusive VIP reception and limousine service from the airport direct to the conference hotel. And for local developers who just want to check out a day of sessions, we have session-only Day Passes for just $200.

We think we've got something for every budget. Check out the conference registration page or click the pretty button below for all the details.

Register Now

In this year of careful spending and targeted investments, no company needs to waste their time and money on very familiar, tired cookie-cutter conference experiences. If you only have resources to attend one conference this year, LOGIN is a sure winner.

Peter Freese Peter Freese
Founder & Conference Director
LOGIN Conference

Byron Reeves and J. Leighton Read to Keynote on Wednesday

J. Leighton ReadThe 2010 LOGIN Conference is adding further intellectual and business muscle to the session agenda with the keynote announcement of Byron Reeves and J. Leighton Read, authors of the book Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Dr. Reeves and Dr. Read will examine the lessons a wide array of businesses can learn from game developers, games and gamers in their day-to-day processes.

In their Wednesday keynote, Total Engagement: Using Games to Change How People Work, Drs. Reeves and Read delve into the questions of serious fun. Imagine the value if you could transfer the excitement and focus found in great games to the office. What if information workers could solve customer problems, design new software, or configure better shipping routes working inside a game environment at work? This isn't just possible, it's inevitable. As employee productivity and engagement become more critical, the user experience provided by game technology offers a tantalizing solution for business. This is far more than a quaint metaphor or a twist on e-learning. Game design elements can address a host of business problems with morale, communication, and alignment while honing skills like data analysis, teamwork, leadership, and more.

Byron Reeves"There is serious interest among Fortune 500 companies in the uses of games and virtual worlds to help solve critical business problems, including engagement in work, time to completion of tasks, distributed collaboration, leadership and innovative thinking. But progress in developing games for corporate applications will require more than business interest. Serious games need the absolute best game designers, developers and new business visionaries. From looking at the list of past attendees, we're convinced LOGIN is the place to meet up," said Byron Reeves, the Paul C. Edwards Professor in the Department of Communication at Stanford University.

> Read more about the Wednesday keynote address


Additional LOGIN 2010 Speakers Announced

We're pleased to announce additions to our all-star cast of speakers for LOGIN 2010. We'll continue to announce speakers each week in LOGIN Beat, and you can always see the most current list of speakers on the conference speaker page.

> See the complete list of speakers

Thomas Bidaux

Thomas Bidaux
CEO, ICO Partners

Thomas Bidaux started his professional career in online games more than ten years ago at France Telecom, within the GOA team. His department grew from a one-man team in charge of the first French MMORPG La 4ème Prophétie, to the European organisation in charge of the most successful MMORPG on the market at the time, Dark Age of Camelot.  In 2004, Thomas left France Telecom and Paris to set up the European subsidiary of the online game giant NCsoft in the UK. As the Director of Development for the company, he managed the team responsible for bringing several major MMOs to the European market, including Guild Wars and City of Heroes. He also headed the European team evaluating the group's global projects.  In April 2008, he founded the consulting agency ICO Partners. ICO guides independent developers seeking to enter the online games market, and provides local expertise to foreign online games publishers entering the European market.

Nick Berry

Nick Berry
GM, Real Networks

Nick recently joined Real Networks as GM of Analytics for the Games Division. Previously, he was at Microsoft for 15 years; the last ten of which were spent in their casual games team. Nick was one of the founders of the AutoMap Company which Microsoft acquired in 1994. A native of the UK, he has lived in Seattle now for 15 years. He has a Masters degree in Rocket Science and Aircraft Engineering, is a Certified Information Privacy Professional, and is an active member of the privacy community. Much of Nick’s time is spent in a business intelligence role, so be careful, he might know more about the traffic to your site than you do! He’s not a loser, but he does play one on TV (ask him about it …)

Nikolaus Davidson

Nikolaus Davidson
Design Director, The Amazing Society

Nik Davidson is one of the most prolific MMO designers in the industry, having shipped 4 major MMO titles, including his work as Lead Designer on the award-winning Lord of the Rings Online.  He is currently the Design Director for The Amazing Society, a Gazillion studio in Issaquah, Washington, currently developing the Marvel Super Hero Squad MMO.

Dallas Snell

Dallas Snell
Co-Founder, Chairman, & Director of Development, Portalarium, Inc.

With 29 years experience, Dallas is a veteran of the gaming industry. He published his first game, The Quest, in 1983, and a few years later co-founded the Austin studio of Origin Systems with Richard Garriott. At Origin, he produced/executive-produced 30+ original games, including such best-sellers as the Ultima and Wing Commander series. In 1993, Dallas became the first General Manger of the Origin division after their acquisition by EA. In 2006, he joined NCsoft as Business Development Director, and in 2009, co-founded Portalarium to provide online social games, services, and learning environments that foster community and people playing together.

Brian Burke

Brian Burke
Executive Director and GM, Mobile and Devices, Smashing Ideas
Brian joined Smashing Ideas in 2005 and leads corporate and business development efforts for the studio. Also serving as GM, Mobile and Devices, Brian and his team focus on design, development, and content distribution for the "third-screen".  Prior to Smashing Ideas, he held leadership positions at several pioneering digital companies, including Zango Inc, where he served as Senior Director, creating the company's online content business, and Atom Entertainment (now an MTV Networks company) as the Vice President of Syndication, where he built the company's multi-screen, content syndication business. Brian also held senior roles at Vendaria Media Inc, and Imation Publishing Software (formerly a division of Adobe). He received his M.A. in European Studies from K.U. Leuven, Belgium and earned his B.A. in Communications Studies at Seattle University.

We can't define anything precisely. If we attempt to, we get into that paralysis of thought that comes to philosophers… one saying to the other: "You don't know what you are talking about!". The second one says: "What do you mean by talking? What do you mean by you? What do you mean by know?"

Richard Feynman, Lectures on Physics


Industry Highlights

Seeking Philanthropy in MMOs and Online Gaming

Jane McGonigal has a simple goal: she wants to see a video game developer win a Nobel Prize within the next two decades. At first, it might seem a bit impractical; how can a video game possibly contribute to world peace, or aid in the relief of poverty and hunger? The gaming industry is a profit-driven machine, yet McGonigal believes that some of today's most lucrative products—MMOs and online gaming—might hold the key to unlocking a vast resource of untapped, world-changing potential. »

Article on ZAM


PlayStation Network Problems Cause PS3 Meltdown

Sony’s PlayStation Network (PSN) went into meltdown this weekend, logging users out of the service and preventing them from playing online games. That alone would be inconvenient, but users, including our own Brian X. Chen, are reporting that previously downloaded games — including Heavy Rain — cannot be played offline, and that trophies won in games have disappeared from the console. Sony is aware of the problem, posting updates on both its PS3 blog and Twitter stream. Oddly, the issue is confined to the original big PS3s: The PS3 Slim remains unaffected by the problem. »

Story on Wired


Can Avatars Change How We Think And Act?

Experiences in virtual worlds such as video games and online communities can influence our behavior in the real world, says Stanford researcher Jesse Fox. Avatars can change the way we exercise or eat, or the way we view women. If you saw a digital image of yourself running on a virtual treadmill, would you feel like going to the gym? Probably so, according to a Stanford study showing that personalized avatars can motivate people to exercise and eat right. »

Article on redOrbit


What The New York Times can learn from online games

You've probably heard that the New York Times is planning to put up a pay wall next year that will shut off its content to all but paying subscribers (although non-subscribers will be allowed to access a limited number of free articles a week). It’s a move the newspaper feels it has to make in order to stay in business. But it’s a move in the wrong direction. Instead the paper should abandon the notion of metering and instead look to the booming online video game business for its inspiration. »

Editorial on VentureBeat


Bluehole launches En Masse Entertainment to make Western online games

Korea video game firm Bluehole Studio is making a move into the U.S. and European markets as it announces today it has created En Masse Entertainment, a new online gaming company in the U.S. Seattle-based En Masse Entertainment will create massively multiplayer online games that compete with high-quality MMOs such as World of Warcraft. The division was established in 2009 and has been operating in stealth mode for a while. »

Story on VentureBeat


Are Advertisers Running Away From Home?

The failure of PlayStation Home to capture gamers' attention may be having repercussions as advertisers jump ship to the more media-friendly Xbox Live. When PlayStation Home made its open beta debut at the tail end of 2008, gamers responded with a collective shrug of disinterest. The world had barely any of the content originally promised, felt empty and lifeless, and offered little incentive to log in more than once. Home's failure to connect with users may be the reason for Sony's absence from this year's Engage Expo, believe brand analysts at Brand Week, when the hardware giant had been promoting the service as the next big thing at the Expo just a year before. »

Story on The Escapist


LOGIN 2010 Sponsorship Prospectus

Sponsorship Opportunities Available at LOGIN 2010

Without our sponsors there would be no LOGIN! We are currently seeking sponsors for the 2010 event. Interested? To learn more about sponsorship opportunities at LOGIN visit the sponsorship page on our website, contact Cynthia Freese at cynthia@loginconference.com, or call 1.425.533.5973.

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